Harder monsters
The easiest way to change these settings is the web editor. It shows every option and checks what you type. This page shows the files, so you know what the editor writes for you.
During a blood night, all monsters get tougher, not only the special ones. These settings are in mobSettings in
the world file.
mobSettings:
damageModifier: 2
healthMultiplier: 2
forcePhantoms: true
creepers:
blockDamage: false
always: false
Damage
damageModifier: 2 means monsters hit players twice as hard. This counts for normal and special monsters, and for
their arrows and fireballs too. Set it to 1 to keep damage normal.
Health
healthMultiplier: 2 makes normal monsters feel twice as strong. Players deal half damage to them.
Special mobs with the DEFAULT health setting get twice their normal health instead. See
Special mobs.
Phantoms
forcePhantoms: true makes phantoms come for every player, even players who slept recently. When the blood night
ends, or the player leaves the world, everything goes back to how it was.
Creepers
blockDamage: falsemeans creeper explosions don't break blocks. They still hurt players.always: falsemeans this only counts during blood nights. Withtrue, creepers never break blocks in this world.