Death actions
The easiest way to change these settings is the web editor. It shows every option and checks what you type. This page shows the files, so you know what the editor writes for you.
Things that happen when someone dies during a blood night. They live in deathActions in the world file.
deathActions.mobis for every monster that dies.deathActions.playeris for players.
Lightning
lightning:
lightning: true
lightningChance: 100
thunder: true
thunderChance: 100
With lightningChance percent, a lightning bolt strikes above the place of death. It looks real but does not hurt
anyone or set fires. If no lightning strikes, players in the world may hear thunder instead, with thunderChance
percent.
Shockwave
shockwave:
chance: 10
power: 10
range: 10
minSeconds: 0.1
effects:
- effect: minecraft:nausea
seconds: 5
With chance percent, a shockwave pushes everything nearby away. Everyone within range blocks gets the effects.
Close to the center, effects last longer. Far away, they last shorter, but at least minSeconds.
Only for players
player:
loseInventoryChance: 0
loseExperienceChance: 0
deathCommands: []
respawnCommands: []
respawnEffects:
- effect: minecraft:nausea
seconds: 5
| Key | What it does |
|---|---|
loseInventoryChance | Chance in percent that the player's items are gone. They don't drop. |
loseExperienceChance | Chance in percent that the player's experience is gone. |
deathCommands | Commands the console runs when the player dies. |
respawnCommands | Commands the console runs when the player comes back. |
respawnEffects | Potion effects the player gets when they come back, if the blood night still runs. |
In commands, {player} becomes the player's name and {world} the world's name.
Monsters from ignored spawn reasons don't trigger death actions.