Permissions
Only operators have these permissions at first. Give them to other players with your permissions plugin.
| Permission | What it allows | Includes |
|---|---|---|
bloodnight.admin | Every blood night command | bloodnight.command.reload, bloodnight.command.spawn, bloodnight.command.problems, bloodnight.command.source, bloodnight.command.debug, bloodnight.command.export, bloodnight.command.night, bloodnight.command.editor, bloodnight.command.item, bloodnight.command.settings, bloodnight.command.store, bloodnight.command.pack, bloodnight.command.convert, bloodnight.command.setup, bloodnight.command.night.manage |
bloodnight.bypass.commands | Use commands blocked during blood nights | |
bloodnight.command.convert | /bloodnight convert, takes over the settings of the old BloodNight | |
bloodnight.command.debug | /bloodnight debug, fires the debug trigger of mobs | |
bloodnight.command.editor | /bloodnight editor, opens, applies or closes a web editor session | bloodnight.editor.mobs, bloodnight.editor.macros, bloodnight.editor.items, bloodnight.editor.worlds, bloodnight.editor.server, bloodnight.editor.drops |
bloodnight.command.export | /bloodnight export, writes the editor payload and catalog to the debug folder | |
bloodnight.command.item | /bloodnight item, registers the held item or removes a registered item | |
bloodnight.command.night | /bloodnight night, shows the night selection and the next blood night of a world | |
bloodnight.command.night.manage | /bloodnight night force and cancel, decides the coming night of a world | |
bloodnight.command.pack | /bloodnight pack, writes the resource pack out to merge it into another pack | |
bloodnight.command.problems | /bloodnight problems, lists compile problems and runtime failures of mobs | |
bloodnight.command.reload | /bloodnight reload, reads the configuration again and recompiles every mob | |
bloodnight.command.settings | /bloodnight settings, shows or changes one setting without the web editor | |
bloodnight.command.setup | /bloodnight setup, walks through the first settings and mobs in the web editor | |
bloodnight.command.source | /bloodnight source, writes the generated code of a mob to the debug folder | |
bloodnight.command.spawn | /bloodnight spawn, spawns a custom mob | |
bloodnight.command.store | /bloodnight store, lists, installs and updates mobs from the store | |
bloodnight.editor.drops | Change the global drops in the web editor; without it they are read only | |
bloodnight.editor.items | Change the registered items in the web editor; without it they are read only | |
bloodnight.editor.macros | Change the macros in the web editor; without it they are read only | |
bloodnight.editor.mobs | Change the mobs in the web editor; without it they are read only | |
bloodnight.editor.server | Change the server-wide settings in the web editor; without it they are read only | |
bloodnight.editor.worlds | Change the settings of the worlds in the web editor; without it they are read only | |
bloodnight.updates | Hear about new BloodNight versions on join |