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Permissions

Only operators have these permissions at first. Give them to other players with your permissions plugin.

PermissionWhat it allowsIncludes
bloodnight.adminEvery blood night commandbloodnight.command.reload, bloodnight.command.spawn, bloodnight.command.problems, bloodnight.command.source, bloodnight.command.debug, bloodnight.command.export, bloodnight.command.night, bloodnight.command.editor, bloodnight.command.item, bloodnight.command.settings, bloodnight.command.store, bloodnight.command.pack, bloodnight.command.convert, bloodnight.command.setup, bloodnight.command.night.manage
bloodnight.bypass.commandsUse commands blocked during blood nights
bloodnight.command.convert/bloodnight convert, takes over the settings of the old BloodNight
bloodnight.command.debug/bloodnight debug, fires the debug trigger of mobs
bloodnight.command.editor/bloodnight editor, opens, applies or closes a web editor sessionbloodnight.editor.mobs, bloodnight.editor.macros, bloodnight.editor.items, bloodnight.editor.worlds, bloodnight.editor.server, bloodnight.editor.drops
bloodnight.command.export/bloodnight export, writes the editor payload and catalog to the debug folder
bloodnight.command.item/bloodnight item, registers the held item or removes a registered item
bloodnight.command.night/bloodnight night, shows the night selection and the next blood night of a world
bloodnight.command.night.manage/bloodnight night force and cancel, decides the coming night of a world
bloodnight.command.pack/bloodnight pack, writes the resource pack out to merge it into another pack
bloodnight.command.problems/bloodnight problems, lists compile problems and runtime failures of mobs
bloodnight.command.reload/bloodnight reload, reads the configuration again and recompiles every mob
bloodnight.command.settings/bloodnight settings, shows or changes one setting without the web editor
bloodnight.command.setup/bloodnight setup, walks through the first settings and mobs in the web editor
bloodnight.command.source/bloodnight source, writes the generated code of a mob to the debug folder
bloodnight.command.spawn/bloodnight spawn, spawns a custom mob
bloodnight.command.store/bloodnight store, lists, installs and updates mobs from the store
bloodnight.editor.dropsChange the global drops in the web editor; without it they are read only
bloodnight.editor.itemsChange the registered items in the web editor; without it they are read only
bloodnight.editor.macrosChange the macros in the web editor; without it they are read only
bloodnight.editor.mobsChange the mobs in the web editor; without it they are read only
bloodnight.editor.serverChange the server-wide settings in the web editor; without it they are read only
bloodnight.editor.worldsChange the settings of the worlds in the web editor; without it they are read only
bloodnight.updatesHear about new BloodNight versions on join