Messages, boss bar and sounds
The easiest way to change these settings is the web editor. It shows every option and checks what you type. This page shows the files, so you know what the editor writes for you.
A blood night should feel scary. These settings tell players that one is coming.
Messages
Messages are set for the whole server in config.yml:
announcements:
prefix: "<dark_red>[<red>BN</red>]</dark_red> "
reach: SERVER
method: SUBTITLE
personalMethod: ACTION_BAR
fallbackLocale: en_US
| Key | What it does |
|---|---|
prefix | Text in front of chat messages. It uses MiniMessage. |
reach | Who hears that a blood night begins or ends: SERVER (everyone), WORLD (players in that world) or NONE. |
method | How they see it: CHAT, TITLE, SUBTITLE or ACTION_BAR. |
personalMethod | How a single player sees messages meant for them, like "you entered a world with a blood night". |
fallbackLocale | The language for players whose language BloodNight does not have. |
Languages
Every player reads the messages in the language of their game client. BloodNight knows English, German, Spanish, Malay, Turkish and Chinese.
Boss bar
While a blood night runs, players in that world see a boss bar. It gets shorter as the night goes by.
announcement:
bossBar:
enabled: true
title: "<red><bold><name>"
color: RED
overlay: PROGRESS
flags: [CREATE_WORLD_FOG]
titleuses MiniMessage.<name>is the night's name in the player's language: Blood Night, Blood Tide in the Nether, Blood Eclipse in the End.color:PINK,BLUE,RED,GREEN,YELLOW,PURPLEorWHITE.overlay:PROGRESSfor one bar, orNOTCHED_6,NOTCHED_10,NOTCHED_12,NOTCHED_20for a bar with steps.flagsadd effects:CREATE_WORLD_FOGbrings fog,DARKEN_SCREENmakes the sky darker,PLAY_BOSS_MUSICplays boss music.
Effect at begin and end
announcement:
effect:
enabled: true
effect: minecraft:darkness
seconds: 5
Players in the world get this potion effect when a blood night begins and when it ends. Players who join during a blood night get it too.
Join warning
announcement:
joinWarning: true
Players get a message when they enter or leave a world where a blood night runs.
Sounds
soundSettings:
channel: AMBIENT
minInterval: 10
maxInterval: 40
begin:
- sound: minecraft:entity.lightning_bolt.thunder
pitches: [0.8, 1.0]
volumes: [1.0]
end:
- sound: minecraft:entity.lightning_bolt.thunder
pitches: [0.8, 1.0]
volumes: [1.0]
ambience:
- sound: minecraft:ambient.crimson_forest.additions
pitches: [0.4, 0.8, 1.2, 1.6]
volumes: [0.2, 0.6, 1.0]
beginplays when the blood night begins,endwhen it ends.ambiencesounds play during the night, everyminIntervaltomaxIntervalseconds, for each player.- Each time a sound plays, BloodNight picks one pitch and one volume from the lists. That makes it sound less repetitive.
channelis the sound slider in the player's settings:AMBIENT,HOSTILE,MASTERand so on.
Sounds are named like in the /playsound command.
World names
Messages name the world with <world>. At first that is the folder name, like world_nether. You can give a world a
nicer name with displayName in its world file. It uses MiniMessage:
displayName: "<red>The Nether"
Without a displayName, BloodNight uses the world's alias from Multiverse-Core
or Hyperverse, if you have one of them.