These mobs come with BloodNight in its mob store. Install the ones you want. You can change them,
copy them or delete them.
Their names show in each player's language, English or German so far. Players without the
resource pack may see the English names.
The first 33 have double health, only spawn during blood nights and go away when the night ends. The Blood Dragon is
different, see below.
Zombies
Husks, drowned, zombie villagers and zombified piglins can become these too, when no mob of their own fits.
| ID | What it does |
|---|
armored_zombie | Wears full diamond armour. |
knight_zombie | Wears chainmail and a golden axe. Sometimes knocks you up and slows you down. Sometimes blocks your hit with a shield sound. |
invisible_zombie | Invisible. When you hit it, it shows up for 10 seconds. |
speed_zombie | Very fast. |
Skeletons
| ID | What it does |
|---|
invisible_skeleton | Invisible. |
magic_skeleton | Its arrows give you a random bad effect: slowness, harm, nausea, levitation, weakness or poison. |
Creepers
| ID | What it does |
|---|
speed_creeper | Fast, with a short fuse. Its explosion sets fire. |
toxic_creeper | Leaves a strong poison cloud when it explodes. |
unstable_creeper | Charged, with a huge explosion. Explodes right away when you hit it. |
nervous_powered_creeper | Charged, fast and explodes almost at once. |
ender_creeper | Teleports close to you when you are far away. |
ghost_creeper | Rides an invisible vex, so it flies. |
Endermen
| ID | What it does |
|---|
fearful_enderman | Comes for the nearest player. Its hits blind you. |
toxic_enderman | Leaves a poison cloud where it teleports from. |
Phantoms
| ID | What it does |
|---|
fearful_phantom | Glows. Its hits slow you down. |
fire_phantom | Carries a blaze. |
phantom_soul | Glows but is invisible. Its hits blind you. |
Witches
| ID | What it does |
|---|
fire_wizard | Throws a large fireball every 5 seconds. |
thunder_wizard | Marks where you stand. A moment later, lightning strikes there. |
wither_wizard | Throws a wither skull every 5 seconds. |
Spider riders
Cave spiders can become these too.
| ID | What it does |
|---|
blaze_rider | A spider with a blaze on its back. |
speed_skeleton_rider | A fast spider with a skeleton on its back. |
wither_skeleton_rider | A fast spider with a wither skeleton on its back. |
Slimes
| ID | What it does |
|---|
toxic_slime | Leaves a poison cloud when it dies. |
Newer mobs
| ID | What it does |
|---|
storm_breeze | Fires three wind charges at you every 6 seconds. |
spore_bogged | Its arrows poison you and make you dizzy. Leaves a poison cloud when it dies. |
volley_pillager | Fires two extra arrows every 4 seconds while it sees you. |
tide_drowned | Throws a trident every 3 seconds while you are in water. |
swarm_silverfish | Fast. When you hit it, every silverfish nearby comes for you. |
assassin_spider | Leaps onto you from up to 12 blocks away, even up into trees. Takes no fall damage. |
The End
| ID | What it does |
|---|
launcher_enderman | Grabs you. Sneak within a second, or it carries you up to 20 blocks into the air and lets go. |
grabber_enderman | Every 10 seconds it grabs mobs around it and puts them down in front of you. |
fuse_enderman | Lays lit TNT next to you every 6 seconds. It hurts but breaks no blocks. |
blood_dragon | The ender dragon of a dragon fight. Twice the health, harder hits, dragon fireballs and lightning, its hits wither. It never spawns by chance. |
Open any of them in the web editor to see how they work. They are good examples for your
own mobs.